smile medicine   | 2019 | unreal engine | blueprints | a  dovecloud studio  production game director  a first-person magical realism adventure game about a recent retiree looking to find the whereabouts of her mother. play as nia, a former gnc engineer battling parkinson’s, in this character driven story that explores themes of family, love, and redemption.

smile medicine | 2019 | unreal engine | blueprints | a dovecloud studio production
game director

a first-person magical realism adventure game about a recent retiree looking to find the whereabouts of her mother. play as nia, a former gnc engineer battling parkinson’s, in this character driven story that explores themes of family, love, and redemption.

both timbers   | 2018 | unreal engine | blueprints | a  minivan arts  collaboration game designer  a third-person comedy puzzle-platformer the lets players control chablis, the party pooping cat who, after suffering from a derailed delivery, wants nothing more than revenge on the neighboring bunnies who are seemingly at fault.

both timbers | 2018 | unreal engine | blueprints | a minivan arts collaboration
game designer

a third-person comedy puzzle-platformer the lets players control chablis, the party pooping cat who, after suffering from a derailed delivery, wants nothing more than revenge on the neighboring bunnies who are seemingly at fault.

 
fam club   | 2017 | board game | a  minivan arts  collaboration game designer, industrial designer  a simple racing game for three or four people. players assume the role as the leader of a group of young gohards that must do whatever it takes to get their fam into the club. battle bouncers, celebrities, and rival fams in the comedic thriller.

fam club | 2017 | board game | a minivan arts collaboration
game designer, industrial designer

a simple racing game for three or four people. players assume the role as the leader of a group of young gohards that must do whatever it takes to get their fam into the club. battle bouncers, celebrities, and rival fams in the comedic thriller.

nonna  | 2017 | unity | c# | team of two level designer, narrative designer  a first-person recombinant digital narrative that explores themes of childhood, family, and sentiment. players learn of a death in the family and are tasked with deciding the fate of the family's remaining estate filled with timeless belongings

nonna | 2017 | unity | c# | team of two
level designer, narrative designer

a first-person recombinant digital narrative that explores themes of childhood, family, and sentiment. players learn of a death in the family and are tasked with deciding the fate of the family's remaining estate filled with timeless belongings

 
kitten kannon  | 2017 | unity | c# | solo game designer, programmer  an interactive digital toy focused on giving players freedom and open-ended play. players control a nimble cannon to shoot random objects into a variety of trigger areas that result in the infinite generation of cats.

kitten kannon | 2017 | unity | c# | solo
game designer, programmer

an interactive digital toy focused on giving players freedom and open-ended play. players control a nimble cannon to shoot random objects into a variety of trigger areas that result in the infinite generation of cats.

relative robots  | 2016 | processing | javascript | team of four director, producer  a two-dimensional top-down game that explores elementary physics through physical and spatial interaction. players control a series of rocket engines to assist the crewmembers in recharging the ship's battery by connecting conductors.

relative robots | 2016 | processing | javascript | team of four
director, producer

a two-dimensional top-down game that explores elementary physics through physical and spatial interaction. players control a series of rocket engines to assist the crewmembers in recharging the ship's battery by connecting conductors.

 
a case of the mondays  | 2016 | unity | c# | team of three game designer  a two-dimensional top-down game that challenges stereotypes of identity, and raises consciousness about overzealous consumption of media. players assume the role of a cupcake and mediate interactions between coworkers in an office setting.

a case of the mondays | 2016 | unity | c# | team of three
game designer

a two-dimensional top-down game that challenges stereotypes of identity, and raises consciousness about overzealous consumption of media. players assume the role of a cupcake and mediate interactions between coworkers in an office setting.

potential of hydrogen  | 2016 | unity | c# and c++ | team of eleven curriculum designer, interaction designer, project manager, user researcher  an educational simulation that utilizes the microsoft kinect and grants users the opportunity to use their bodies to interact with and embody concepts related to the potential of hydrogen and its logarithmic scale.

potential of hydrogen | 2016 | unity | c# and c++ | team of eleven
curriculum designer, interaction designer, project manager, user researcher

an educational simulation that utilizes the microsoft kinect and grants users the opportunity to use their bodies to interact with and embody concepts related to the potential of hydrogen and its logarithmic scale.

 
qb3 counts  | 2016 | unity | c# and c++ | team of eleven curriculum designer, interaction designer, user researcher  an educational game that grants players the opportunity to use their bodies to interact with and control the generation of cubes. players embody exponential scales to score points by creating and transferring values using gestures.

qb3 counts | 2016 | unity | c# and c++ | team of eleven
curriculum designer, interaction designer, user researcher

an educational game that grants players the opportunity to use their bodies to interact with and control the generation of cubes. players embody exponential scales to score points by creating and transferring values using gestures.

richter magnitude  | 2015 | unity | c# and c++ | team of eleven curriculum designer, interaction designer, project manager, user researcher  an educational simulation that utilizes the microsoft kinect and grants users the opportunity to use their bodies to interact with and embody concepts related to amplitude, seismography, and its logarithmic scale

richter magnitude | 2015 | unity | c# and c++ | team of eleven
curriculum designer, interaction designer, project manager, user researcher

an educational simulation that utilizes the microsoft kinect and grants users the opportunity to use their bodies to interact with and embody concepts related to amplitude, seismography, and its logarithmic scale

 
serpentine  (2014) blown glass  a selection from a six-piece set of vases that explored the use of lines using handmade color rods. this series was a solo project completed in the flame run glass studio and was exhibited at the now-defunct karma café.

serpentine (2014)
blown glass

a selection from a six-piece set of vases that explored the use of lines using handmade color rods. this series was a solo project completed in the flame run glass studio and was exhibited at the now-defunct karma café.

vesselier  (2013) blown glass  selections from a four-piece set of vessels that explored the process of color making off stiff white primers. this series was a solo project completed in the cressman center for visual arts at the hite art institute and was exhibited at flame run gallery.

vesselier (2013)
blown glass

selections from a four-piece set of vessels that explored the process of color making off stiff white primers. this series was a solo project completed in the cressman center for visual arts at the hite art institute and was exhibited at flame run gallery.

 
kentucky humane society  (2012-2013) digital photography  as the resident photographer for the kentucky humane society i took on a number of assignments and oversaw a range of projects. the selected images are a collection of cover photographs from the quarterly publication.

kentucky humane society (2012-2013)
digital photography

as the resident photographer for the kentucky humane society i took on a number of assignments and oversaw a range of projects. the selected images are a collection of cover photographs from the quarterly publication.

lavatories  (2011) alternative photography  a selection from a nine-piece set of salt prints that explored the use of urine in sodium chloride solutions. this series was a solo project completed in my personal darkroom and was exhibited in the women's restroom at the hite art institute.

lavatories (2011)
alternative photography

a selection from a nine-piece set of salt prints that explored the use of urine in sodium chloride solutions. this series was a solo project completed in my personal darkroom and was exhibited in the women's restroom at the hite art institute.

 
death of a childhood  (2010) digital photography  selections from a fifty-piece collection of photographs that honored childhood in celebration of el día de los muertos. this was a group project completed by students at the hite art institute and was  exhibited at the world-renowned 21c museum hotel .

death of a childhood (2010)
digital photography

selections from a fifty-piece collection of photographs that honored childhood in celebration of el día de los muertos. this was a group project completed by students at the hite art institute and was exhibited at the world-renowned 21c museum hotel.

in process: toolboxes  (2010) alternative photography  a selection from a five-piece set of cyanotype prints that documented the literal and metaphorical toolboxes i used at the time. this series was a solo project completed in my personal darkroom and exhibited at the hite art institute.

in process: toolboxes (2010)
alternative photography

a selection from a five-piece set of cyanotype prints that documented the literal and metaphorical toolboxes i used at the time. this series was a solo project completed in my personal darkroom and exhibited at the hite art institute.

 
the impacto project  (2010) documentary film  in the summer of 2010 i traveled to the bocas del toro archipelago to work as an instructor, producer, and post-production coordinator alongside filmmaker victor mares in the making of  anayansi prado 's documentary the  impacto project .

the impacto project (2010)
documentary film

in the summer of 2010 i traveled to the bocas del toro archipelago to work as an instructor, producer, and post-production coordinator alongside filmmaker victor mares in the making of anayansi prado's documentary the impacto project.

ihnfa: dirrecíon de niñez, adolescencia, y familia  (2009) digital photography  in the summer of 2009 i traveled to the small town of la esperanza to work as a volunteer home builder. during this time i completed my first photojournal documenting my time living abroad.

ihnfa: dirrecíon de niñez, adolescencia, y familia (2009)
digital photography

in the summer of 2009 i traveled to the small town of la esperanza to work as a volunteer home builder. during this time i completed my first photojournal documenting my time living abroad.